import { HurtType, UnitType } from "core/typeDefine/typeDefine";

export default {
    310301: {
        name: '幻界魔君',
        monsterTypeIndex: 1,
        hurtType: HurtType.Physics,
        skills: [272001, 271904, 272005, 272007, 273801]//鬼剑士 改
    },
    310302: {
        name: '幻界魔君',
        monsterTypeIndex: 2,
        hurtType: HurtType.Physics,
        skills: [272101, 272203, 272105, 273707, 273801]//野蛮人 改
    },
    310303: {
        name: '幻界魔君',
        monsterTypeIndex: 3,
        hurtType: HurtType.Physics,
        skills: [272801, 272803, 272203, 272007, 273801]//琼英 改
    },
    310304: {
        name: '幻界魔君',
        monsterTypeIndex: 4,
        hurtType: HurtType.Physics,
        skills: [273101, 273103, 273105, 273107, 273801]//幻影刺客
    },
    310305: {
        name: '幻界魔君',
        monsterTypeIndex: 5,
        hurtType: HurtType.Physics,
        skills: [273701, 273703, 273705, 273707, 273801]//影魔
    },
    310306: {
        name: '幻界魔君',
        monsterTypeIndex: 7,
        hurtType: HurtType.Physics,
        skills: [271801, 273705, 271805, 271807, 273801]//黑暗幽灵 改
       
    },
    310307: {
        name: '幻界魔君',
        monsterTypeIndex: 8,
        hurtType: HurtType.Physics,
        skills: [271701, 271703, 271705, 271905, 273801]//飞龙 改
    },
 
}